Playground/Sandbox made as a test for my QuadTree implementation in c++ by handling thousands of colored quads/rectangles on screen, it runs in a game engine inspired in The Cherno's Hazel engine, it was done in c++ and compiled to WASM with Emscripten. The window is created through Yan Pujante's port of GLFW for Emscripten and the UI is done with ImGui.

To run the browser needs to support WASM, WebGL2 (all modern browsers support this 2) and a cpu that supports SSE4.2 instructions (not entirely sure if this one is completely needed).

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